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James Wilkins
James Wilkins
Principal 3D Artist (Lead) at Frontier Developments
Cambridge, United Kingdom

Summary

I'm currently working on the "The Peterson Case" as a 3D artist. The game is set in 1947, Roswell NM. in which you play as a detective investigating a missing family. As part of a small indie team, my responsibilities see me modelling a range of assets including vehicles, props and environment assets.

Prior to this, I worked at Nautilus Internation as a 3D artist for 2.5 years. Nautilus International is a company that specialises in military simulation. My role was to create fit for purpose models within 3DS Max for use within Bohemia Interactive's VBS3. During this time, I was asked to produce models based on real-world locations or vehicles, these were then fed into a live training exercise that we would conduct.

I graduated Bournemouth University in 2014 with a first class honours degree in Games Technology. It was here that I began to learn 3D Art, with modules including character and prop modelling in 3DS Max and ZBrush.

Skills

3D ModelingEnvironment ModelingLow-poly ModelingProp ModelingUV MappingRetopologyHigh-poly ModelingPBR Texturing

Software proficiency

3ds Max
3ds Max
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
ZBrush
ZBrush
3DCoat
3DCoat
Quixel Suite
Quixel Suite

Productions

    • Video Game
      Planet Zoo
    • Year
      2019
    • Role
      Lead 3D Artist
    • Company
      Frontier Developments
    • Video Game
      Jurassic World Evolution 2
    • Year
      2021
    • Role
      Lead 3D Artist
    • Company
      Frontier Developments
    • Video Game
      Jurassic World Evolution: Complete Edition
    • Year
      2020
    • Role
      3D Artist
    • Company
      Frontier Developments
    • Video Game
      Jurassic World Evolution
    • Year
      2018
    • Role
      3D Artist
    • Company
      Frontier Developments
    • Video Game
      The Peterson Case
    • Year
      2018
    • Role
      3D Artist
    • Company
      Quarter Circle Games

Experience

  • Lead 3D Artist at Frontier Developments
    Cambridge, United Kingdom
    November 2018 - Present

  • 3D Artist at Quarter Circle Games
    Bournemouth, United Kingdom
    January 2015 - November 2018

    Quarter Circle games started as an effort for myself and a colleague to create a game outside of our day jobs. We started work on "The Peterson Case" in January 2015 and were able to start full-time on it after we secured investment in February 2017.

    I'm currently working on the "The Peterson Case" as a 3D artist. The game is set in 1947, Roswell NM. in which you play as a detective investigating a missing family. As part of a small indie team, my responsibilities see me modelling a range of assets including vehicles, props and environment assets.

  • 3D Artist at Nautilus International
    Poole, United Kingdom
    August 2014 - January 2017

    Nautilus International is a company that specialises in military simulation. My role was to create fit for purpose models within 3DS Max for use within Bohemia Interactive's VBS3. During this time, I was asked to produce models based on real-world locations or vehicles, these were then fed into a live training exercise that we would conduct.