This is a bust of the Lion of Lucerne statue that I did whilst studying at University.
The high poly model was created in ZBrush and retopologized using Decimation Master. The model was then unwrapped and textured in Substance Painter. The final outcome weighs in at 15k polys.
Im fairly happy with the model but I hope to one day retopologize it properly now that I have the skillset to do so.